export default "varying vec2 vUv;\n#ifdef INSTANCED\nattribute mat4 instanceMatrix;attribute float instanceAlpha;attribute vec3 instanceColor;varying float alpha;varying vec3 color;\n#endif\nvoid main(){vUv=uv;\n#ifdef INSTANCED\nalpha=instanceAlpha;color=instanceColor;gl_Position=projectionMatrix*modelViewMatrix*instanceMatrix*vec4(position,1.);\n#else\ngl_Position=projectionMatrix*modelViewMatrix*vec4(position,1.);\n#endif\n}"
